The Museum of Me – Interactive or Not ?

You may have already noticed the new Facebook app that Intel released a few days ago, called “The Museum of Me”. There are right now 374,732 fans of the app. The Museum of Me is ultimately an ad for Intel’s Core i5 processors, but it’s a very interesting small app, well designed, accompanied by a nice music to which you can’t be indifferent. Some people dislike it. For instance, Ben Rooner, a Wall Street Journal blogger considers it as the greatest gift to narcissists, (well, you better get over it or the majority of the population is composed of narcissists, given the popularity of social networks) , while some other bloggers consider it as a must to try, or an education in data privacy. Here’s a sample video of what facebookers have been doing with it in the past few days:

Intel’s Museum of Me, invites the users to tour their Facebook life in a visually developed virtual museum to explore who you are. The app pulls up photos of friends, nicely placed on a wall, your own photos taken from your uploaded pictures in the next room, your videos in another room (didn’t work for me) , whatever you have liked in another room (another feature not working for me), and finally a room where a few robotic arms catch some flying pictures of your friends to build your own picture (mosaic style) by assembling pictures of your life/friends, and showing your network of friends (once again very visually). I really enjoyed the experience. Seeing flying pictures of some friends being caught by a robotic arm and put into a frame to compose my picture, showing how friends or connections are part of our lives, touched me. So thumbs up Intel, for having used the same type of emotions created by other 3D environments and virtual worlds in a simple video.

However, to avoid being a disposable app, for only a one-time use, this app is missing just a few features (summarized as INTERACTIVITY ) to become a more permanent space for hanging out with friends, chatting, talking (Voice/IP), sharing pictures live and commenting them, sharing souvenirs from the past, or simply sharing some moments from a recent event. To illustrate my point, i spent 15 minutes building my museum in 3DXplorer, and here’s the result of a tour inside my INTERACTIVE 3D space called: The Museum of Me – Interactive. Click on the links below:

The Museum Of Me - Interactive

The Museum Of Me

If interested in experiencing the simple quickly built “The Museum Of Me” – Interactive in 3DXplorer, built from one of the free templates, enter here.

So let us know how you like it? Interactive or Not ?

Darius Lahoutifard

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Google expects 3D Live collaboration becoming mainstream

In today’s Google blog article,  the company’s representatives announced their intention to build a x 100 faster network:

“We’re planning to build and test ultra high-speed broadband networks in a small number of trial locations across the United States. We’ll deliver Internet speeds more than 100 times faster than what most Americans have access to today with 1 gigabit per second, fiber-to-the-home connections. We plan to offer service at a competitive price to at least 50,000 and potentially up to 500,000 people.”

But what are the key drivers for this initiative?

According to the same blog article, they expect 3D Live Collaboration becoming as mainstream feature as the video:

“… collaborating with classmates around the world while watching live 3-D video of a university lecture…”

Also read:

“Imagine sitting in a rural health clinic, streaming three-dimensional medical imaging over the web and discussing a unique condition with a specialist in New York. Or downloading a high-definition, full-length feature film in less than five minutes.”

We at Altadyn, developers of 3DXplorer, the first and the only Browser-based plug-in-less 3D Live Collaboration platform for events, conferences, trades shows, meetings, virtual classrooms, are obviously looking forward to seeing faster networks for improved immersive experiences.

We love this type of initiatives.

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